Entries
Up one levelDrag and pop
A variation of drag-and-drop designed for wall-size touch or pen-based displays. Unlike earlier techniques that extended the userâs reach, drag-and-pop bridges long distances by bringing potential targets to the user.
AudioStreamer
AudioStreamer improves the perception of multiple simultaneous spatialized audio streams. 1. When there is a topic transition, each stream sounds a tone and becomes momentarily louder. 2. When the user indicates s/he is attending to a stream, that stream becomes temporarily louder.
Icons: Sapphire
Icons in Sapphire are used to represent windows. They show a variety of pieces of information about the window and the application running in it. Icons were grouped together in a window. The user could move the icon window, but not an icon by itself.
Icons: Xerox Star
In Star and Viewpoint, icons represent objects rather than processes. Users are encouraged to think of them as physical objects. Icons exist on the desktop. Icons can%u2019t be created, they need to be copied from the directory, which contains a list of the different types of icons.
Fluid Documents
Fluid documents use lightweight interactive animation to incorporate annotations in their context. Our approach initially uses the space on a page for primary information, indicating the presence of supporting material with small visual cues. When a user expresses interest in a cue, its annotation gradually expands nearby. Meanwhile, the surrounding information alters its typography and/or layout to create the needed visual space.
Eye movement-based object selection
This entry shows some early eye movement-based interaction techniques. The computer identifies where on the display the user is looking and uses that information. For example, if display shows several icons, you might request additional information about one. Instead choosing it with a mouse or keyboard, the computer already knows which icon the user is looking at and gives the information immediately.